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Thread Statistics | Show CCP posts - 12 post(s) |

Omega Flames
Forever Winter The Kingdom of Heaven
64
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Posted - 2013.10.21 07:20:00 -
[1] - Quote
Kropotkin wrote:Mangala Solaris wrote:If no one puts up a POCO, nothing is stopping YOU from doing it. (1) NPC corp membership (2) Ever hear the word, "Poverty"? even better the phrase "co's are harder to kill than a small offline pos" <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Omega Flames
Forever Winter The Kingdom of Heaven
68
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Posted - 2013.10.24 07:23:00 -
[2] - Quote
I dont believe that all the highsec co's will get taken over by alliances, to plant that many would req such an investment in time killing interbus ones and building poco ones that it just doesnt seem likely to happen. The worst part of it is that the single biggest reason to build a poco is reducing your own tax esp since you dont truly know how much usage a planet gets to know what the profits would be long term. The problem is even if the highsec poco had 1% tax on it people would have to pay more than at a npc one. Sure you would likely keep your current "customers" on that planet but you would not have any new ones building PI on that planet because it would be better for them to always go to an npc one. They really should give so kind of discount for the taxes for a poco vs a npc one highsec or not. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Omega Flames
Forever Winter The Kingdom of Heaven
68
|
Posted - 2013.10.26 02:03:00 -
[3] - Quote
Alavaria Fera wrote:Omega Flames wrote:I dont believe that all the highsec co's will get taken over by alliances, to plant that many would req such an investment in time killing interbus ones and building poco ones that it just doesnt seem likely to happen. The worst part of it is that the single biggest reason to build a poco is reducing your own tax esp since you dont truly know how much usage a planet gets to know what the profits would be long term. The problem is even if the highsec poco had 1% tax on it people would have to pay more than at a npc one. Sure you would likely keep your current "customers" on that planet but you would not have any new ones building PI on that planet because it would be better for them to always go to an npc one. They really should give so kind of discount for the taxes for a poco vs a npc one highsec or not. How far are you willing to go to avoid some percent of tax? You will have to redo the planet of course, and in the future the planet you move to may also have another few percent of tax on it. Or, if it's a really far away planet, it might have the poco shot up. And it's about 100mil to put up a poco. i dont do highsec PI so it doesnt affect me personally. However jita has been the default go to trade hub for a long time even with the local hubs not being too far off on the jita price and sometimes those trade hubs are actually cheaper. people were quite willing to take the time and isk to put up poco's in low sec and it was 17% so if a highsec poco had even just 5% tax thats 10-15% total (half of the P2 and higher are not profitable to make at even just 10% tax), id say quite a few would be willing to move esp since scouting out a new npc co only involves just jumping in a newb ship or shuttle and jumping a couple of systems in literally any direction. If you are already 5+ jumps from a trade/mission hub then you are pretty unlikely to get anyone to take down the npc co, at least imo and so wouldnt have to move anyway. The only way i think highsec will be filled with poco's is if someone goes around and kills literally all the npc co's....and we all know how boring structure shoots are. All in all in it's current form I think highsec poco's are just horribly implemented. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Omega Flames
Forever Winter The Kingdom of Heaven
68
|
Posted - 2013.10.26 12:51:00 -
[4] - Quote
Alavaria Fera wrote:Omega Flames wrote:The only way i think highsec will be filled with poco's is if someone goes around and kills literally all the npc co's....and we all know how boring structure shoots are. All in all in it's current form I think highsec poco's are just horribly implemented. What if pocos are just destroyed, who would set up new ones if they weren't useing the planet a lot. If the planet was used a lot, well it's ripe to be taken over. Think about what information is revealed by someone setting up a poco in an empty slot 1. You are assuming that someone is going to go out and destroy ALL the npc co's. As I said we all know how boring structure shoots are so I just don't think anyone (not even goonswarm) is going to spend the time killing every single npc co in highsec. So your "what if pocos are just destroyed" statement is irrelevant. http://evemaps.dotlan.net/region/planets as you can see that is ALOT of planets in highsec.
2. It is not very easy to tell if a planet is used alot to know whether or not it is worth the tax income from others using that planet (remember you can not actually save yourself any isk at all by taking down a highsec npc co and putting up a poco, your ONLY possible profit can come from others using that planet). You can to an extent tell if someone has built alot of structures on that planet but you can not tell how often they use those structures or if they are even still doing PI. How then can you tell how much taxes a planet can make you? Simple, you can't. Who wants to invest 100 mil on a planet that might take 6 months or longer to even break even on? Me personally if I was doing highsec PI and someone killed off the npc co and no one put up a new one then I'd just move my operations to a new planet, the high cost of a poco would simply not be worth it imo since the moment I put up a poco I can guarantee that anyone who is looking to get into PI is going to NOT setup on my planet simply because a npc co is cheaper 100% of the time. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Omega Flames
Forever Winter The Kingdom of Heaven
68
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Posted - 2013.10.30 04:02:00 -
[5] - Quote
Tornii wrote:I wanted to ask this in a corresponding thread, but could not find one, so maybe my question will get answered here.
Has it been revealed, or can devs tell us here if packaged Personal Depots will fit in cargo bays of all ship sizes? Will they fit in a frig-sized cargo bay, or will we have to take a larger ship to accomodate them before deploying? read the dev blog, the m3 is told in it. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Omega Flames
Forever Winter The Kingdom of Heaven
70
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Posted - 2013.11.20 06:40:00 -
[6] - Quote
once someone gets the Customs Code Expertise skill to 5 then they will get 8.5% tax on an interbus co so unless the poco's are charging no more than 3.4% then they aren't worth moving to (don't forget the 5% npc tax with lv 5 cce). <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |

Omega Flames
Forever Winter The Kingdom of Heaven
71
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Posted - 2013.11.20 21:33:00 -
[7] - Quote
Ama Zing wrote:I just checked the maths on PI with a POCO that I used. It's even not worth it anymore to do PI.
And I guess there are a lot of players stopping HiSec PI, like I do. Paying like 14,000,000 for an export that brings back like 25,000,000 is pure waste of time. Once it was a valueable income - now it's politics. The prices for planetary materials will explode and the only ones profiting are the powerblocks.
There are a lot of BPOs with planetary mats needed. Those productions are raising to hell as well. I guess it's time to switch to another playing style.
Looking forward what the future will bring ....
im assuming by poco you meant interbus co (poco is player owned custom office not the npc owned ones...alot of people say poco when they mean interbus co) and if you dont train the skill that reduces npc tax then yes there are only a handful of PI chains worth bothering with on an interbus co. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |
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